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Game panels

Pterodactyl

Pterodactyl

Available now

Sell game hosting on your own Pterodactyl nodes: build, run and remove servers, with a console in the panel.

Provibr talks to Pterodactyl from an agent inside your network, with two API keys you create yourself.

  • Console access
  • Usage metrics
  • Reinstall in place
  • Suspend and resume

What you need

  • A Pterodactyl panel the agent host can reach, over http or https
  • Two keys from an administrator account: an application key (ptla_) and a client key (ptlc_)
  • At least one node with free memory and a free port allocation

What it does

A game server is its own resource type, with its own count and its own price. Servers you did not create are left alone.

  • The server lifecycle

    Build a server from an egg with the memory, disk and CPU limits from your plan. Start, stop, restart, kill, suspend, reinstall and remove.

  • A console that matters

    A game server is driven from its console: commands, players, and the log line that explains a crash. It is part of the integration, not a link out.

  • Counted and priced like everything else

    Game servers are their own resource type with their own limit, and a suspended server does not count towards it.

Where this stands

Live. Building, running and removing servers works, and so do the console and the usage graphs. Managing the panel or its nodes does not exist yet.

Start with one host and one agent

Create an account, install the agent with a single command and connect your first Proxmox host. The trial runs for 14 days and asks for no payment details.