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Game panels

WISP

WISP

Available now

Build, run and remove game servers on your own WISP node, with a console in the same panel.

Provibr talks to WISP from an agent inside your network, with two API keys you create yourself.

  • Console access
  • Usage metrics
  • Reinstall in place
  • Suspend and resume

What you need

  • A WISP panel the agent host can reach, over http or https
  • Two keys from an administrator account: an application key and a client key (WISP keys carry no prefix, so label them as you copy)
  • At least one node with free memory and a free port allocation

What it does

WISP is a fork of Pterodactyl, but the panel is hosted by wisp.gg while the node is yours, so it is its own integration.

  • The server lifecycle

    Build a server from an egg with the memory, disk and CPU limits from your plan. Start, stop, restart, kill, suspend, reinstall and remove.

  • A console that matters

    Provibr opens a live terminal on your node's daemon, next to the usage graphs, instead of linking out to the panel.

  • Counted as a game server

    One game server in your capacity per server, at the same price as every other game panel here. Your WISP subscription stays your own arrangement.

Where this stands

Available now. Building, running and removing servers works, and so do the console and the usage graphs. WISP is hosted by wisp.gg, so its API can change; Provibr is tested against v3.7.5.

Start with one host and one agent

Create an account, install the agent with a single command and connect your first Proxmox host. The trial runs for 14 days and asks for no payment details.