Game panels

WISP
Available nowBuild, run and remove game servers on your own WISP node, with a console in the same panel.
Provibr talks to WISP from an agent inside your network, with two API keys you create yourself.
- Console access
- Usage metrics
- Reinstall in place
- Suspend and resume
What you need
- A WISP panel the agent host can reach, over http or https
- Two keys from an administrator account: an application key and a client key (WISP keys carry no prefix, so label them as you copy)
- At least one node with free memory and a free port allocation
What it does
WISP is a fork of Pterodactyl, but the panel is hosted by wisp.gg while the node is yours, so it is its own integration.
The server lifecycle
Build a server from an egg with the memory, disk and CPU limits from your plan. Start, stop, restart, kill, suspend, reinstall and remove.
A console that matters
Provibr opens a live terminal on your node's daemon, next to the usage graphs, instead of linking out to the panel.
Counted as a game server
One game server in your capacity per server, at the same price as every other game panel here. Your WISP subscription stays your own arrangement.
Where this stands
Available now. Building, running and removing servers works, and so do the console and the usage graphs. WISP is hosted by wisp.gg, so its API can change; Provibr is tested against v3.7.5.
Other integrations
Further reading
- WISP billing automationSep 10, 2026WISP enforces a suspension and has no idea whether anyone paid. The lifecycle mapping, the two-key trap, and the shapes that break a first integration.Read more
- Choosing a game panel by the API you automateSep 6, 2026Six game panels, measured on what their APIs actually let you do. The decisive question is not features but whether the panel enforces a suspension at all.Read more
Start with one host and one agent
Create an account, install the agent with a single command and connect your first Proxmox host. The trial runs for 14 days and asks for no payment details.