Game panels
AMP (CubeCoders)
On the roadmapSell game hosting from your own AMP instances, counted and priced like the rest of your fleet.
AMP from CubeCoders is the one planned game panel that is not a relative of Pterodactyl. It has an API of its own and its own idea of what a server is: instances placed by a controller rather than containers on a node.
What is planned
- Order of work: last of the planned game panels
- An AMP installation the agent can reach, with API credentials you create yourself
- No date committed, and it is not part of what you buy today
Where this stands
Roadmap. Designed, not implemented, and the last of the planned game panels to arrive.
Other integrations
What it does
Nothing works today. AMP works differently enough from the game panel Provibr already drives that it comes last of the planned ones.
The server lifecycle
Creating an instance, starting and stopping it, suspending it and removing it again: the same actions the panel already offers for game servers, expressed in AMP's own terms.
A different model underneath
AMP places instances through a controller of its own rather than as containers on a node. That is a genuinely different model, which is why it has its own page here and why it is the last of the planned game panels.
Counted as a game server
One game server in your capacity per instance under management, at the same per-unit price as the other game panels.
See what you can connect today
This integration isn’t available yet. In the meantime, explore the platforms Provibr connects with today.